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Demo Reel
Listen to a selection of my best music in a single file :D
TO:Crossfire
crossfire
(orchestral)
Main theme from TO:Crossfire
medina
(orchestral)
This level, located in northern Africa, required some typical
music with some clear references to morocco.
province
(orchestral)
Suspense/cinematic feeling for this remake of the classic TO map
crossfire credits
(orchestral + synth)
For the roll credits it has a very clear structure: gregorian
chant (Halo like) + gregorian chant with orchestra (FF feeling)
+ remix of Crossfire main theme
blossom (japanese)
For James PSYCH[o] Baxter's Sunset Blossom map, he wanted
a very specific style, so i just adapted the main theme to the
requested oriental mood
El
Enigma de la Abadía
theme (orchestral)
This game pretends to immerse the player in a dark monastery in
the middle ages where several murders have been committed.
scriptorium (orchestral)
The false canon and the choir boys provide an old and eerie
atmosphere for the monk's scriptorium
The Cursed
Wheel
menu theme (orchestral)
The music for the menu of this puzzle game set in a mysterious
pyramid has certain resemblances of Danny Elfman's style
©2005 FunMan Games
lento (orchestral)
Composed to be played during the levels with slow (lento)
gameplay, it features a pseudobaroque feeling accentuated by the
harspichord and the numerous chord progressions
©2005 FunMan Games
Jailbreak2003
jailbreak (orchestral)
Kind of atmospheric in the style of the films from the 50's. Big
thanks to "Mars Attacks" for the trumpet recordings!
©2004 Atari
Domain 2004
errigal (synth)
More fast action music, with combines Domain theme with distorted
guitar riffs and non-stopping drum beats.
©2004 Atari
credits
theme (synth)
Kind of Blade Runner style, though faster. Mixes orchestral
elements with synth sounds, and presents the 2 themes which will
shape the rest of the music in the mod
©2004 Atari
suspension (synth)
Ambiental music, intended to add tension to the gameplay.
Features a lot of strange noises caused by such strange
instruments as gardening shovels O.O
©2004 Atari
Tactical
Ops
intromenu (orchestral)
This is the main theme of the game, with a suspenseful coda which
sounds while the player is navigating the game menus. Almost all
the music of the game is going to be built around this theme,
using a lot of transformations on it.
©2002 Microprose
snowy
(orchestral)
Intended for winter maps, no one has noticed the homagge to Monkey
Island music that this piece represents. The theme is built on the
same harmonic base that Monkey Island's Lechuck's Theme.
©2002 Microprose
rock
(rock)
One of the musics I made to use in urban maps. Altough it has some
hard moments, I tried to keep it more or less ambiental all the
time. The guitar part was really difficult to play, I don't
remember having recorded something so much times hehe.
©2002 Microprose
robs
robs
(orchestral)
Main theme and intro for the game developed by spanish studio
Outplane
Multimedia. The extensive use of melodic percussion is
inspired in Thomas Newman soundtracks.
Others
cannonfodder (orchestral)
For the UT2k4 map
CannonFodder 2, a pirate themed map by
Rachel
"AngelMapper" Cordone
venus (orchestral)
Tynan
"Dr Crowbar" Sylvester, previous winner of CliffyB's
Ownage award, liked the work I did for DM-Nirvana][, and
asked me if I could do some music for his upcoming map DOM-Venus.
Written in Doric mode with tonal touches and using a lot of brass
to give it that classic mood the map shows.
oeste (orchestral)
While seeing Rio Grande the other day with my brother I had a
strong urge to compose some western theme alla Elmer Bernstein, so
I sat in front of the computer and that's what came out.
examen (string
quartet)
That's the final counterpoint studios exam, a very scholastic
fugue on a theme on the name of Bach composed by my teacher,
Jesús Sevillano.
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